Future Plans.
They include custom skins, models, and effects providing positive feedback on map layout. At the moment I'm a little concerned that the two ends of the island itself are too close to the map boundaries for pilots. If you find this is the case as a result of playtesting, please let me know. I'd kind of like to know that I need to rebuild my map from scratch if this is a fatal flaw now rather than after I've done all the modding.
More Modding.
09-01-03 I started working on Secret Weapons editing to see if any of those vehicles could be incorporated into my map using the same techniques I outlined in my tutorial. So far I've gotten the BMW motorbike in but the sound isn't working fully yet. The sound scripts seem to be calling files that weren't present in the objects.rfa, which is strange.
I also can't get the Harley Davidson to spawn in at all. Not sure what the problem is here, it might have something to do with how it defines the weapon template. I won't spend too much time on this, and if I can't get it working I may drop it so I can release my map sooner.
Work continues. |

M3Grant!
This is the result of my most recent effort into light modding. I'll be changing the vehicles around and reskinning most of them to get them a little closer to period-correct.
This map will not require the Road to Rome expansion to run!
polish@helpmejebus.com |